New shapes start on the active storey. PgUp/PgDn switches.
Rough cost
Keys
History
Click a step to put the model back the way it was then. The ✕ removes
that one step and keeps everything you did after it.
Areas
Gross is measured to the outer face of the walls. Net leaves out the
walls and any stairwell.
Schedule of accommodation
Every named room, by storey, with its daylight. Paste it straight into
a permit application.
Check
What Arqtect can see is wrong. A fault could not be built or
would fail an inspection; a note is worth a second look. Click
one to find it. Not a building inspector — check the rules that apply
where you are building.
Tags
Label anything — a phase, a trade, whatever you need to find again.
The eye hides a tag; only shows nothing else. Hidden things stay
in the model and in the schedules; they are only out of the way.
Doors and windows
Every opening in the model, grouped by type and size the way a supplier
quotes them. Openings that are the same share a reference.
Heat loss
A first pass, not a submission — the conductivities are typical values,
not a manufacturer's. Check the limit that applies where you are
building.
Views
A saved view remembers the camera, the storey and whether you were
inside — so it means the same thing when you come back to it.
Daylight
Windows only — a door is not daylight. Name a room with the Name tool
and it appears here. Check the rule that applies where you are building.
Display
Graphics: checking…
If the model looks wrong, switch these off one at a time. Whichever one
fixes it is the cause — send that, and the Graphics line, to
lbercanbutara@gmail.com.
Drafting
Pictures
Seeing inside
Cutting away slices the walls at that height, so you look down into the
plan. Openings above the cut simply drop out.
Site
Set the limits that apply where you are building — they differ by
country and council, so nothing is assumed. The amber dashed line is
how close you may come to the boundary.
The plot stays clear and flat — trees and hedges are only ever placed
outside it. Grass covers the plot as well, and moves aside for
anything you stand on it.
How much earth has to move to level the plot on the ground you
imported. The balanced level is the one where nothing has to be
carted on or off — earth that stays on site is far cheaper than
earth that leaves it.