Guide
Everything Arqtect does, in the order you are likely to need it. Nothing here assumes you have used 3D software before.
Try it while you read
The guide makes far more sense with the app open beside it. It starts on a finished house, so there is something to take apart.
Free · nothing to install · no accountWhat you are looking at
Arqtect opens onto a finished house. That is on purpose — an empty grid tells you nothing, and it is easier to take something apart than to start from nothing. Click Start empty in the top corner when you want your own.
The screen has four parts:
- The toolbar, down the left. One tool at a time; the one that is lit is the one that acts when you click.
- The model, in the middle. Right-drag orbits, middle-drag pans, scroll zooms.
- The panels, down the right: storeys, materials, the sun, the selected thing.
- The hint line, under the toolbar. It tells you what the current tool wants you to do. It is worth reading — most of what follows is in there.
Two habits that make everything easier. V goes back to the select tool from anywhere, and Esc abandons whatever you are half-way through drawing. If a click seems to do nothing, you are almost certainly still holding a different tool.
Drawing the shell
Every building in Arqtect starts as a shape on the ground. You draw the outline; the walls come up from it with real thickness, and everything after that is measured against them.
R Rectangle
Drag on the ground. The most common way to start. Drag on top of an existing solid instead and the new one sits on it.
P Polygon
Click each corner; Enter or a click back on the first point closes it. For L-shapes, wings, anything not rectangular.
M Room of four walls
Drag a rectangle and get four separate walls with a floor slab, rather than one solid block. Use this when you want the inside to be a space you can stand in.
A Single wall
Drag a line. It squares itself to the walls already there — parallel or at a right angle to them, within a few degrees — so a room comes out square without being fought. Alt draws at any angle you like.
Walls are always drawn on the storey you are on. To build upwards, change storey first, or use Copy storey up.
E Push and pull
Hover a face until it highlights, then drag it. This is how you make a building taller, deeper, or push a bay out of a flat wall — the shape follows, it is not stretched.
Exact sizes
While you are dragging, type a number. It appears in the corner and
takes over from the mouse; Enter commits it. 4.2 is
4.2 metres, 420cm and 4200mm are the same thing, and
4 x 3 gives you an exact rectangle. This is how you draw a real
building rather than an approximate one.
Snapping
As you draw near something you have already built, the cursor picks up its corners, its midpoints and its centre, and a marker shows which. Corners win over midpoints, midpoints over centres. It only reaches about half a metre, so it helps when you want it and stays out of the way when you do not.
Doors, windows and holes
Openings are cut out of the geometry, not painted on it. Look through a window from inside and you are looking through a hole.
- Door — pick it from Items, then click a wall face. Choose the style and the swing before you place it; double-click any door afterwards to open and shut it.
- Window — the same, and you can set the sill height, so a high clerestory and a full-height opening are the same tool.
- C Cut a hole — drag a rectangle on a wall to remove exactly that piece. For anything the door and window tools do not cover: a serving hatch, an opening between two rooms, a slot. The wall keeps a list of what has been cut out of it, so you can put a piece back.
Openings belong to the wall they are cut into. Move the wall and they travel with it; delete the wall and they go too.
Storeys, stairs and lifts
The Storeys panel is the one to understand early. You are always working on one storey, and what you draw lands on it. PgUp and PgDn move between them.
Each storey has its own height, which you can change after the fact — the storeys above shuffle up to make room rather than overlapping.
Stairs
From Items. Click where the bottom step goes, and it climbs to the storey above and cuts its own stairwell through the floor. You do not size it: it measures the height it has to climb and works out the rest, so the risers come out equal, the goings deep enough and the pitch within the range a building inspector would accept. Change the storey height and the stair redraws.
Lifts
L Click where the shaft goes. It runs from where you put it to the top of the building and opens on every floor it passes, cutting through each one. Four sizes, from a domestic lift to a goods lift; the panel on the right switches between them.
Balconies
From Items. Click a wall face and the balcony cantilevers out at that height, with a railing — glass, bars, or solid.
Roofs
K Click a building and it gets a roof. The roof measures the walls underneath it, so an L-shaped plan gets an L-shaped roof without being redrawn, and the part that has another storey built on it is left out.
- Gable, hip, mono-pitch and flat use the building's bounding box.
- Follows plan traces the actual walls, valleys and all.
Pitch and overhang are in the panel. Select particular walls first and the roof covers exactly those; ⇧-click a single wall for a lean-to over one part.
Furniture, planting and everything else
I Items is one window with everything you can place in it, each drawn rather than described, so you can see what you are picking. Choose something, click Done, then click where it goes.
- Openings — doors and windows in several styles.
- Stairs, lifts, balconies and railings.
- Furniture — beds, seating, tables, storage, kitchen units, bathroom fittings. Kitchen runs are drawn as a line rather than placed one at a time.
- Lighting — pendants, spots, wall lights, lamps. Click any surface to mount one; double-click to switch it on and off.
- Garden — pools, fences, decking, play equipment, courts. Fences and hedges are drawn as a line.
- Planting — trees, bushes, beds. Trees come in several shapes, and the fruit ones carry fruit.
- Paving — paths and drives in several materials.
- Vehicles — in whatever colour, to give the drawing scale.
X Your own pictures
Upload a photo and place it in the model — as a flat panel, standing up, or lying on the ground. A PNG with a transparent background becomes a proper cutout, which is the usual way to get a person or a specific plant into a view.
Bringing in a plan or a survey
If an architect has already drawn your plan, you do not have to redraw it. Import plan, next to Export, reads a DXF from CAD and stands the walls up.
It works by looking for what a wall actually is on a plan: two parallel lines a wall's thickness apart, running alongside each other for at least half a metre. Everything that does not match — furniture, door swings, hatching, text, dimension lines — is left out rather than guessed at.
- Choose the file. Arqtect shows how many walls it found and how many lines it could not account for.
- Check the units. Plans are drawn in millimetres and models are in metres. If the file says which, that is used; if not, the size of the drawing decides, and the guess is shown in words so you can overrule it. This is the one thing worth being careful about — a plan brought in at the wrong scale looks completely normal until you measure something.
- Turn off the layers you do not want. They are listed busiest first, which usually puts the wall layer at the top.
- Set the wall height and place them. They arrive selected, so you can move the lot at once if they need to sit somewhere else.
If it finds no walls, the plan is probably drawn as single lines rather than pairs — some are, especially sketches. There is nothing to pair up, so nothing to stand up. Draw over it instead.
A survey, and the ground it describes
The same button takes a land survey. Arqtect can tell the two apart by itself: a survey has heights on its points, a plan does not. Instead of walls you get the actual ground — the spot levels and contours interpolated into a surface, with the plot boundary drawn on it.
Heights are read as levels above sea, and the lowest surveyed point becomes zero in the model, so a plot at 220 m does not put your building 220 m in the air. The panel tells you how far the plot falls before you place anything.
DWG is AutoCAD's own format and cannot be read directly; ask for a DXF, or convert it — most CAD software exports one, and the free ODA File Converter does it in a minute. A PDF or a photo of a plan has no line data in it at all.
The site, the sun and the sky
The Site panel sets what the building sits on: the size of the plot, the ground material, and whether there is a meadow, a lawn or bare earth around it. The plot is guaranteed flat where the building is.
Sun & sky is a real sun position, worked out from the date, the time and the latitude — not a light you drag around. So the shadows at 9am on a December morning are the shadows you would get. Move the time slider to see how a room fills and empties over a day.
For pictures: late afternoon, and turn the model so you can see two faces of the building. Long shadows and a corner view are most of what makes a 3D model read as a building rather than a drawing.
Rooms, dimensions and what it might cost
H Naming a room
Click inside an enclosed space. Arqtect finds the walls around the point you clicked and works out the floor area itself — you never type a number. The name and the area appear in the model, in the Areas panel, and on the plans when you export a drawing sheet.
If it says the space is not enclosed, there is a gap in the walls. Door and window openings are fine; a missing wall is not.
Q Dimensions
Drag from one point to another. The measurement stays attached and stays readable whichever way you turn the model.
O Notes
Click anywhere to leave a note to yourself or to whoever you send the model to. Click an existing note to retype it.
Areas and rough cost
The Areas panel adds up each storey as you build. Rough cost multiplies the total by a rate you set — put in your own local figure per square metre and it adds a percentage for the things a rate per square metre never covers. It is a sanity check, not a quote, and the panel says so.
Getting around the model
| 1 2 3 4 | Iso, top, front and right views |
| F | Fit everything on screen — the one to reach for when you get lost |
| Right-drag | Orbit |
| Middle-drag | Pan |
| Scroll, + − | Zoom |
Inside
The Inside switch puts you in the building at eye level. Click a spot on the floor to stand there, then W A S D or the arrow keys to walk, and drag to look around. Esc steps back out. The roof hides itself and the storey you are on is the one you see.
Cutting through it
Seeing inside gives you a section plane you can slide through the building, and switches for hiding the roof or the storeys above. Useful for showing someone how the inside works without walking them through it.
Saving, sharing and undoing
Saving
Arqtect model (.arch) is the file to keep — the whole model, openable again later. In a browser it goes to your downloads folder; in the desktop app you get a normal Save dialog and can double-click the file to reopen it.
Autosave
Your work is saved in the browser every few seconds. If the tab closes or the machine dies, you are offered it back when you return, and told how old it is. It is a safety net rather than a filing system — save the file as well.
Sharing a link
Copy a share link puts the whole model inside the link itself. Nothing is uploaded anywhere; the model is compressed into the address. Anyone who opens it sees exactly what you had. Pictures are left out, because they would not fit.
History
The History panel lists what you have done, in order, and you can click any step to go back to it — like the history in Photoshop. You can also delete a single step out of the middle: if you moved something five steps ago and wish you had not, remove that step and keep everything after it.
Cmd/Ctrl Z undoes, and ⇧ with it redoes, as everywhere else.
Getting drawings out
Everything leaves through the blue Export button. Nothing there changes your model.
| Format | What it is |
|---|---|
| Arqtect model .arch | The whole thing, to open again later. This is the one to keep. |
| Copy a share link | The model travels inside the link — send it to anyone. Pictures are left out. |
| Picture .png | What is on screen right now, to put in an email or a document. |
| Photo brief .png + .txt | The view, plus a written description of the building to paste into an image generator — ChatGPT, Midjourney, whichever you use — to get a photograph of it. |
| 3D model .glb | glTF — opens in Blender, SketchUp, Twinmotion and most 3D software. |
| 3D model .obj | Wavefront OBJ — older, plainer, and read by almost everything. |
| Drawing sheet .svg | Plans, elevations, areas and a title block on one page, at a real scale. Open it in a browser and print. |
| Plan .dxf | The storey you are on, as a CAD drawing — walls, openings, stairs and room names, on layers named the way an architect expects. Opens in AutoCAD, ArchiCAD, BricsCAD and the rest. |
| Drawing sheet .pdf | The same sheet, at the same true scale, in the format architects actually email and print. |
| Shadow study .pdf | The six-panel study as a PDF, ready to go into a planning submission. |
| Shadow study .svg | Six plans on one page — 21 June and 21 December at 9am, noon and 3pm — with the shadow at each, and the sun's angle stated. The sheet a planning authority asks for. |
| Door and window schedule | Every opening by reference, size and number, as text — paste it into a document or send it to a supplier. |
| Area schedule | Copied as text, ready to paste into a document or an email. |
The drawing sheet
This is the one worth knowing about. It builds a proper sheet from whatever model is open: a plan of each storey, two elevations, the area schedule and a title block, and it picks the scale that fits and states it. Nothing to set up — it reads the model each time.
- Name your rooms first (H) so they appear on the plans.
- Save the file, so the title block has a name rather than "Untitled".
- Export → Drawing sheet.
- Open the file and print it at 100% scale — not "fit to page", which is what makes a stated scale a lie. Save as PDF from the same dialog to email it.
Into other software
.glb is the one to send: it carries the materials and opens in Blender, SketchUp, Twinmotion and most things. .obj is older and plainer, and is read by almost everything, including software that will not touch glTF.
Every tool
The toolbar, top to bottom. A few only appear in Outside mode, where they make sense.
| Key | Tool | What it does |
|---|---|---|
| V | Select | Drag to move · green arrow raises and lowers · corner handles resize · Shift locks the aspect, Alt for fine control |
| E | Push / pull a face | Hover a face, then drag to extrude it |
| G | Move | Drag the selection · hold Shift to move vertically |
| T | Rotate | Drag around the selection · hold Shift to snap to 15° |
| C | Cut a hole | Drag a rectangle on a wall to take that part of it away · the wall lists its openings so you can put one back |
| Z | Curve part of a wall | Curve — drag along a wall to pick the stretch that bends |
| R | Rectangle | Drag on the ground (or on top of a solid) to draw a footprint · the Storey picker sets the level |
| P | Polygon | Click to place points · Enter or click the first point to close · Esc cancels |
| F | Floor | Drag out a floor · pick its shape and finish in the flyout · drop it on top of a wall to floor the storey above |
| M | Room of four walls | Drag a rectangle to build 4 walls + a floor slab |
| A | Wall | Drag a line to draw one wall · it squares itself to the walls already there · Alt to draw at any angle |
| K | Roof | Click a building to roof it · the part built on by the storey above is left out · select walls first to roof exactly those · Shift+click for one wall |
| H | Name a room | Click inside a space to name it · it measures its own floor area |
| I | Items | Everything you can place, in one window · pick something, then click Done |
| X | Picture | Upload a photo, then click to place it · a PNG with a clear background makes a proper cutout |
| Q | Dimension | Drag from one point to another to measure it · the label stays readable from anywhere |
| S | Section line | Drag a line across the building · it is cut along that line and drawn on the sheet |
| O | Note | Click anywhere to leave a note · click an existing note to retype it |
Tools with a key but no button
These live in the Items window now, but the old keys still work and are quicker once you know them.
| Key | Tool | What it does |
|---|---|---|
| U | Columns | Pick a column, then click where it goes · it runs the full height of the storey you are on |
| D | Door | Click a wall face to cut a door · double-click any door to open it |
| W | Window | Click a wall face to cut a window · double-click any window to open it |
| B | Balcony | Click a wall face to cantilever a balcony at that height |
| L | Lift | Click where the lift goes · the shaft runs to the top of the building and opens every floor it passes |
| Y | Garden things | Pick something from the palette, then click the ground · fences are drawn as a line |
| N | Planting | Pick a tree, bush or bed from the palette, then click the ground · hedges are drawn as a line |
Every shortcut
Tools
| V | Select |
| E | Push / pull a face |
| G | Move |
| T | Rotate |
| C | Cut a hole |
| Z | Curve part of a wall |
| R | Rectangle |
| P | Polygon |
| F | Floor |
| M | Room of four walls |
| A | Wall |
| K | Roof |
| H | Name a room |
| I | Items |
| X | Picture |
| Q | Dimension |
| S | Section line |
| O | Note |
| U | Columns |
| D | Door |
| W | Window |
| B | Balcony |
| L | Lift |
| Y | Garden things |
| N | Planting |
Editing
| Cmd/Ctrl Z | Undo |
| Cmd/Ctrl ⇧ Z | Redo |
| Cmd/Ctrl C | Copy |
| Cmd/Ctrl V | Paste at the cursor |
| Cmd/Ctrl D | Duplicate |
| Delete | Delete |
| Cmd/Ctrl M | Mirror the selection |
| Arrows | Nudge |
| ⇧ Arrows | Nudge further |
Drawing
| Type a number | Exact size, then Enter |
| 4 x 3 | An exact rectangle |
| Esc | Cancel what you are drawing |
Looking
| 1 2 3 4 | Iso, top, front, right |
| F | Fit everything on screen |
| + − | Zoom |
| PgUp / PgDn | Change storey |
| Right-drag | Orbit |
| Middle-drag | Pan |
When something is not working
My click does nothing
You are holding a tool that wants something else — a wall face rather than the ground, or the ground rather than a wall. Read the hint line under the toolbar, or press V to get back to plain select.
It says the room is not enclosed
There is a gap in the walls around where you clicked. Doors and windows do not count as gaps; a missing wall does. Look at the storey in top view and the hole is usually obvious.
I cannot see the thing I just placed
Check which storey you are on — it may be on the one below. F fits everything on screen, which usually finds it.
The stair is the wrong height
Stairs are not sized by hand: they climb to the storey above. Change the storey height in the Storeys panel and the stair redraws to match.
My drawing sheet came out at 1:200
The building is too big to fit the paper at 1:100. Export at A2 instead, or accept the smaller scale — the sheet always states which one it used.
The share link will not open
Very large models make links too long for some mail programs, which cut them
in half. Send the .arch file instead.
What this is, and what it is not
Arqtect is for the early part of a project — working out the shape of a building, how big the rooms are, where the light falls, what it looks like from the street. It is deliberately quick to learn.
It is not a CAD package and does not pretend to be. There is no construction detail, no schedules of anything but area, no structural anything, and the drawing sheet says not for construction on it because it is not. If you need those things, this is the tool you use before you open that one.
It is free, there is no account, and nothing you make is uploaded anywhere — the models live on your own machine. Tell me what is missing.
That is all of it
Everything above is in the app now. The fastest way to learn the rest is to draw a rectangle and start pushing faces around.
Free · nothing to install · no accountStill stuck?
Write to me — I would rather fix the thing that confused you than have you give up on it.